![]() ![]() As far as I am concerned it is not broken, it was designed this way, and is quite useful as it is. Only a developer or the original creator will know why, this is not really a question we can answer, nor on topic here. So, I understand why the render is different from what I was viewing. This may not be the way other 3D software work, but it has its advantages and disadvantages and it is certainly not broken. If you are zoomed in then what you seen will obviously not match the whole camera view frame, only an arbitrary cropped portion of it. You are expected to reset zoom level with Home key or View > Camera > Frame * Camera Bounds to get a reliable overview of the true camera framing, indicated by the passepartout visual guide. This allows you to keep your carefully crafted camera position, possibly even animated, while zooming in on a specific detail of your shot as seen exactly from the current camera angle, or perhaps zoom out far enough to select an object that is just out of view, clipped away, select a different camera that is just around the edge, or even an animated object about to enter the frame before it is visible, all of this from the comfort of the current camera view without the inconvenience of not having to leave, nor permanently altering the location of this camera by accident. ![]() Nothing is broken, here, this is an intended design.Ĭamera view allows you to zoom in or out without permanently moving the camera object so you can close in on details or inspect the scene without exiting camera view.
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